Setting up your course

A step-by-step guide to the HUB, gates, sensors and accessories – from unpacking to the first timed run. No scripting knowledge needed.

Contents

    Quick start

    The short version. Every step links to a section with more detail.

    1. Rez the HUB where you want your course and give it a course number. Basic settings
    2. Place the start line, your gates or barrels, the finish line and a scoreboard.
    3. Register everything with the HUB, in the order the ponies should take it. Registering the course
    4. Check and adjust the gate sensors. Adjusting sensors
    5. Choose the course type – straight through, there-and-back, or your own sequence. Basic settings
    6. Run through the start line. The course switches on by itself and the time is running. Running the course
    A finished course: HUB, start line, numbered gates, finish line and scoreboard.

    Opening the HUB menu

    Almost everything is set up from the HUB. You open it by touching it.

    The HUB. The small spinning part is the course activator, the separate prim is the event button.

    Short touch or long press

    Short touch
    Opens the HUB menu.
    Long press (hold 1.5 seconds)
    Shows the results instead of the menu (owner, admins and trainers).

    Most MoonChildTools objects work the same way: a short touch does the everyday thing, a long press opens extra options.

    The main menu

    The main menu. The top part always shows the current settings of your course.

    Who sees which menu

    Owner and admins
    The full menu shown above.
    Trainers and group members
    A short menu with only Race Reset, MasterReset and the Walk/Run switch.
    Everyone else
    Nothing – a touch from a visitor does not open any menu.

    How to add admins, trainers and your group is explained in Who may use the HUB.

    Switch buttons show where you go

    Buttons that switch something on and off always show the setting you will change to. If a button reads Timer OFF, the timer is currently on and pressing the button turns it off. The current state is always written in the text above the buttons.

    Basic settings

    Menu path: Setup › Set Config

    Start with the course number.
    Type the number and press Submit.

    Course number – do this first

    Every course needs its own number. All gates, lines, boards and accessories find their HUB through this number.

    One number per course

    Never use the same course number for two HUBs on the same sim – the two courses would disturb each other.

    Don’t change the number of a finished course

    Once a course is set up, its gates, lines and add-ons only listen to the course number they were registered with. If you change the number on the HUB afterwards, Race Reset, MasterReset and Del Course no longer reach them – they can no longer be reset.

    If this has happened, set the HUB back to the previous course number. If you no longer know the old number, there is no way left to reset the gates and add-ons.

    Want a new number for a course? First Del Course, then change the number, then register the course again.

    What the other buttons do

    OneWay / TwoWay
    One way: ponies take the gates 1, 2, 3 … to the last one. Two way: ponies go out to the turn point and come back the same way.
    Turn Point
    Only for two-way courses: the number of the gate where ponies turn around. Leave it empty to turn at the last gate.
    Target Time
    The time in seconds a good run should take. Ponies at or under this time get full points; slower ponies get fewer.
    Walk / Run
    Whether the course is run at walking pace or running. In walk mode, anyone going faster than the walk speed is marked invalid.
    Reverse / Forward
    Runs the course backwards, starting at the highest gate number.
    AutoDir: ON
    Lets the pony choose the direction: entering at gate 1 runs forward, entering at the last gate runs backwards. While this is on, the Reverse button is replaced by dashes.
    Set Laps
    How many rounds a run has. 1 is a normal run.
    Sequences / Seq: ON
    Your own gate order, for example 1, 3, 2, 4. See Your own gate order.
    More
    A second page with three more settings, described below.
    One-way and two-way courses compared One way 1 → 2 → 3 → 4 → 5 Start 1 2 3 4 5 Finish Two way, turn point 4 1 → 2 → 3 → 4 → 3 → 2 → 1 Start + Finish 1 2 3 4 turn here
    On a two-way course, the same line is usually both start and finish.

    The “More” page

    Second page of the settings.
    Walk Speed
    The top speed allowed in walk mode, in metres per second. Use 3.6 on a flat course and 4.0 to 4.8 on a hilly one.
    Timeout ON/OFF
    When on, a run is cancelled automatically if the pony takes too long to reach the next gate – for example after leaving the course halfway. When off, you have to cancel a stuck run yourself with Race Reset.
    Gate Vis ON/OFF Add-on
    When on, gates only appear one or two at a time during a run, so the pony always sees where to go next. When off, all gates stay visible. This feature is not included in the standard gates. Each gate needs an extra script, available as a separate purchase.
    Gate Vis is an add-on

    Without the add-on script, switching Gate Vis on has no effect – all gates simply stay visible. If you would like to use it, you can buy the script in the MoonChild Tools Marketplace store.

    Registering the course

    Menu path: Setup › Set Course. This tells the HUB which objects belong to your course and in which order.

    The HUB is waiting for gates. A tick shows what is already registered.
    Before you start

    Put everything in its final place first. Registering is always the same: press a button on the HUB, then give each object a short touch. The object answers with “Setup ping sent.” and the counter on the HUB goes up.

    1. Start line. Press Set Start and touch the start line.
    2. Gates, barrels and the seesaw. Press Set Gates and touch them one by one in the order the ponies should take them. The first one you touch becomes number 1, the next number 2, and so on.
    3. Finish line. Press Set Finish and touch the finish line. If start and finish are the same line, simply touch that line again.
    4. Scoreboard. Press Set Board and touch each board that should show the results of this course – normal boards and Media on Prim scoreboards alike.
    5. Fault sensors (optional). Press Set Faults and touch each fault sensor.
    6. Direction plates (optional). Press Set Plate and touch each plate.
    7. Press Done. The HUB now sends the numbers to all gates.
    After “Done”, every gate shows its number.
    Touched the wrong gate?

    Press Undo Gate. It removes the last gate you registered. Press it again to go back one more step. Touching a gate that is already registered does not give it a new number, so a double click does no harm.

    Example course seen from above HUB Start line 1 2 3 gate barrel gate Finish line Board Touch order during Set Gates: 1 → 2 → 3. The board can stand anywhere on the sim.

    Adjusting sensors

    Menu path: Setup › Set Sensors. Each gate has an invisible sensor that notices when a pony passes. You can move and resize it to fit your course.

    Show the sensors, adjust them, then save.
    1. Press Set Sensors. The sensors of all gates are now ready for editing.
    2. Make the sensors visible in your viewer: press Ctrl + Alt + T (on a Mac: Cmd + Opt + T). In the menu this is View › Highlight Transparent. The sensors now show up in red.
    3. Right-click a sensor and choose Edit. Move it or change its size so ponies pass through it at the right spot.
    4. Repeat for every gate that needs it. A Dual Barrel has two sensors – adjust both.
    5. Press Save Sensors. Each gate remembers its sensor and the visible sensors disappear again.
    6. Press Ctrl + Alt + T again to switch the highlighting off.
    Sensors made visible with “Set Sensors”. One is selected in the Edit window.
    Nothing to see?

    Sensors are transparent. If you don’t see them after pressing Set Sensors, check that “Highlight Transparent” is switched on.

    Always save

    If you leave without pressing Save Sensors, your changes are not kept.

    Options on gates and lines

    Some objects have their own small menu, opened with a long press (hold 1.5 seconds). Only the owner can open it.

    Gates: numbers and Single Side

    Hold a gate for 1.5 seconds (owner only) to open its number menu.

    Long press on a gate.

    Single Side

    Every gate has two number faces, one at the front and one at the back.

    Single Side OFF
    The default. Each face shows its own number at the same time. On a two-way course, for example, the front shows the number for the way out and the back the number for the way back.
    Single Side ON
    Both faces show the same number. On the way out it is the outbound number; as soon as the pony passes the turning point, both faces switch to the return number. When the course is switched off, the gate goes back to the outbound number.
    The same gate three times. Single Side off: front 3, back 5. Single Side on, way out: 3 and 3. Single Side on, after the turning point: 5 and 5. Single Side OFF ON – way out ON – after turning point 3 5 front back 3 3 front back 5 5 front back Example: gate 3 on a two-way course, shown as 5 on the way back.

    Press Single Side in the gate’s menu to switch it on or off. The setting is kept until you change it again or delete the course with Del Course.

    Nothing else to set up

    The HUB works out the outbound and return numbers by itself – Single Side only changes how they are shown. On one-way courses Single Side makes no difference.

    Showing your own numbers

    Normally the HUB decides which numbers a gate shows. If you want a gate to show something else, use the number override:

    1. Hold the gate for 1.5 seconds and press Set Numbers.
    2. Enter the first number (1 to 99): with Single Side off this is the front number, with Single Side on the outbound number.
    3. Enter the second number: the back number, or with Single Side on the return number. For gates passed in one direction only, enter the same number again.

    Press Clear Override to let the HUB control the numbers again.

    Start and finish lines

    There are two kinds of lines. Both are registered the same way, with Set Start and Set Finish.

    Standard line
    The line in the starter pack. It is green while waiting and turns red during a run. Its colour cannot be changed.
    Line with colour change
    Hold it for 1.5 seconds (owner only) to choose its colour while waiting: Green, Blue, Lime, Yellow, White or Orange. During a run it also turns red. The chosen colour is kept even after Del Course.

    Special obstacles

    These obstacles are set up exactly like a normal gate: register them with Set Gates, adjust their sensors with Set Sensors, and change the displayed number with a long press. What is different is how they react during a run.

    Dual Barrel

    The Dual Barrel checks that the pony goes around it the right way. It has two sensors, one on each side of the barrel, and the pony has to pass them in the right order.

    Dual Barrel seen from above. Left: correct, first sensor then second sensor. Right: wrong way, second sensor first, the run is cancelled. Correct 1st sensor 2nd sensor barrel counts as passed Wrong way round 1st sensor 2nd sensor run cancelled
    Seen from above. The pony must pass the first sensor and then the second one.
    Mind the order of sensor 1 and sensor 2

    The pony must always pass sensor 1 first and sensor 2 second. When you set up the course, make sure sensor 1 is on the side the pony reaches first. If the order is wrong, every run ends with “Wrong Direction”.

    You can tell them apart by their names: when they are rezzed they are called sensor 1 and sensor 2 – you see the name in the Edit window. When you adjust them with Set Sensors, don’t swap their places.

    Right way round
    The barrel counts as passed.
    Wrong way round
    The barrel flashes red and beeps, and the run is cancelled. The pony gets the message “Course Reset! Wrong Direction” and the run counts as invalid.
    On the way back
    On a two-way course the correct direction turns around automatically for the return.
    Direction the wrong way round?

    The correct direction depends on how the barrel is turned. Do one test run in the direction you planned. If it ends with “Wrong Direction”, rotate the barrel by 180° – that swaps the two sensors.

    With Set Sensors a Dual Barrel shows both of its sensors. Adjust both, then Save Sensors saves both.

    Barrel Boom and Doggate Boom

    If the pony bumps into one of these during a run, it counts as a fault – and the obstacle bursts apart. The pieces fall to the ground.

    Two-way course
    As soon as the pony passes the turning point, the obstacle is back in one piece and the debris disappears – so it can be passed again on the way back.
    One-way course
    The obstacle is rebuilt and the debris disappears when the run is over.
    Don’t empty the contents

    The falling pieces are stored inside the obstacle. Don’t delete anything from its contents, or the effect will not work.

    Gates Universal

    With Gates Universal you can turn your own builds into MCT gates. Gates Universal is a single prim that already contains everything a gate needs – you only link it to your own gate.

    Which version do I need?

    Gates Universal comes in two versions. They only differ in where the gate number is shown:

    Link 1 version
    For use linked to your own gate. The number appears on the Gates Universal prim once it is the root of the linkset.
    Link 0/1 version
    Works both ways: linked to your own gate, or on its own as a single prim.
    Not sure?

    Take the Link 0/1 version. It works in both situations.

    Linking it to your gate

    1. Place the Gates Universal prim where you want it on your gate.
    2. Right-click your gate and choose Edit. Select all parts of your gate.
    3. Hold Shift and click the Gates Universal prim last.
    4. Press Ctrl + L (on a Mac: Cmd + L) to link everything.
    5. Set it up like any other gate: register it with Set Gates and adjust its sensor with Set Sensors.
    Select the Gates Universal prim last

    The prim you select last becomes the “root” of the linkset. Gates Universal only works as the root. If you selected it too early, unlink everything with Ctrl + Shift + L and link again.

    After that, the gate behaves exactly like a normal MCT gate, including the long press for custom numbers.

    Cart mode

    In cart mode the ponies drive a cart along a track instead of running through gates – as one lap or several. Invisible pass sensors along the track take the place of the gates, and fault sensors count the mistakes.

    What’s in the Cart Pack

    HUB
    Already set to Run – you don’t need to change this.
    Cart line
    Start and finish in one. It only reacts to carts, not to ponies on foot.
    Pass sensor
    An invisible checkpoint. The ponies have to drive through all of them in the right order; a skipped one counts as a missed gate.
    Fault sensor
    Marks places the cart must not touch, for example the edge of the track. Touching it counts as a fault.
    Scoreboard
    Shows the results, just like on a normal course.
    Cart dispenser
    Hands out carts to the ponies. Comes with the MCT Ponycart; you can add your own carts.
    Cart Trigger script
    Makes any cart work with the cart line and the sensors.
    Example cart track seen from above with cart line, pass sensors 1 to 4 and fault sensors along the edge Cart line 1 2 3 4 fault sensors along the inner edge × laps
    Example track. Pass sensors (violet) are numbered in driving order, fault sensors (red) mark the inner edge.

    Setting up the track

    1. Place the cart line, then the pass sensors along the track and the fault sensors where the cart must not go.
    2. Give the HUB its course number (Basic settings).
    3. Open Setup › Set Course. Press Set Start and touch the cart line, then press Set Finish and touch the same line again.
    4. Press Set Gates and touch the pass sensors in driving order.
    5. Press Set Faults and touch every fault sensor.
    6. Press Set Board and touch the scoreboard. Then press Done.
    7. Choose the number of laps: Set Config › Set Laps.
    Where did my pass sensors go?

    Pass sensors are white until they are registered and invisible afterwards. To find them again, press Ctrl + Alt + T (Mac: Cmd + Opt + T).

    Like the line with colour change, the cart line can be given a different waiting colour with a long press.

    Laps

    Each lap leads through all pass sensors in order. After every lap except the last, the pony gets a message like “Round 2/3” with the time so far. After the last lap the run finishes as usual and the result goes to the scoreboard. A pass sensor skipped in any lap counts as a missed gate.

    Using your own cart

    Most ponies bring their own cart. Any cart works once it contains the Cart Trigger script:

    1. Right-click the cart and choose Edit. Tick Edit linked and select the part you sit on – usually the main (root) part of the cart.
    2. Drag the Cart Trigger script from your inventory into the Content tab of that part.
    The script must be in the part you sit on

    The script recognises the driver through the seat of the part it is in. If it sits in another part, the cart line and the sensors will not notice the cart.

    The cart dispenser

    Touch the dispenser to get a cart. It appears about 3 metres in front of the dispenser – sit on it and drive off. After each cart there is a short wait of 15 seconds.

    With more than one cart inside, the dispenser asks which one you want. With only one, it appears straight away.

    To add your own carts, drop them into the dispenser’s contents. Up to 11 carts fit on one menu page; with more, a Next >> button appears.

    Before you add a cart

    Put the Cart Trigger script into the cart first. And only add carts you are allowed to copy – a no-copy cart can be handed out just once and is then gone from the dispenser.

    Driving the MCT Ponycart

    Gears
    Page Up or E shifts up, Page Down or C shifts down: Stopped, Walk, Trot, Canter, Gallop.
    Touch menu (owner)
    Set Position remembers the current spot, Return brings the cart back there.

    Your own gate order

    Menu path: Setup › Set Config › Sequences. With a sequence you decide exactly in which order the gates are taken. A gate can appear more than once.

    1. Open Sequences and press New.
    2. Give it a short name, for example Clover or Sprint.
    3. Enter the gate numbers separated by commas, for example 1,2,3,4,5,4,2,3,1.
    4. Back in Set Config, press Seq: ON.
    Several sequences

    You can save up to nine sequences. Tap a saved sequence in the Sequences menu to use it, or remove it with Delete. The first one you save is picked automatically. Press Seq: OFF to go back to the normal one-way or two-way course.

    Who may use the HUB

    Menu path: Access (main menu). Only the owner can change these settings.

    The Access menu.
    RoleWhat they can doHow to add them
    AdminEverything the owner can do, except managing access.Add Admin, then paste the avatar’s key (UUID).
    TrainerReset a race, Master Reset, switch Walk/Run.Trainers › Add Trainer, then paste the avatar’s key.
    Group memberSame as a trainer.Set Group, then switch Group Access on.
    Finding an avatar key

    Open the person’s profile in your viewer. Most viewers have a “Copy key” or “Copy UUID” option there.

    Group access starts switched off

    Setting a group alone does nothing until you switch group access on. The HUB itself must also be set to the same group in the Edit window – the Access menu shows “(MISMATCH!)” if the two do not match.

    Switching the course on and off

    To save resources, a course is only fully active while it is being used.

    Switching on

    There are two ways, and you can use either:

    Automatically
    A pony crosses the start line. The course switches on by itself.
    By hand
    Touch the course activator on the HUB (the small spinning part). Anyone can do this.

    Switching off

    Touch the activator again. This can be done by the person who switched it on, the owner or an admin. If that person has already left the sim, anyone can switch it off.

    The course also switches off by itself. You choose how in the main menu:

    Mode: Timer
    Switches off after a set time without any run. Set the time with Set Timer – at least 60 seconds, for example 900 for 15 minutes.
    Mode: Primsaver
    Switches off about one second after each finished run. Best for sims where every prim counts.
    Timer ON/OFF
    Switches automatic shut-off on or off. When off, the course stays on until someone switches it off by hand.

    Running the course

    1. The pony crosses the start line. The time starts.
    2. The pony takes the gates in the set order.
    3. The pony crosses the finish line. The time and points appear on the scoreboard.
    The scoreboard with the best times.

    Looking at results

    On the scoreboard
    Touch the board to page through all results with << Prev and Next >>.
    On the HUB
    Hold the HUB for 1.5 seconds. This works for the owner, admins and trainers.

    When a run gets stuck

    If a pony leaves in the middle of a run, press Race Reset in the main menu. It only cancels the current run; results and settings stay.

    Course stats

    Every run of every pony is saved online automatically. With the stats board each pony can follow their own progress: all runs with time, faults, missed gates, points and date.

    Setting up the stats board

    1. Rez the stats board anywhere on the sim.
    2. Touch it as the owner and press Set Course Number.
    3. Enter the course number.

    Using it

    What every pony sees.
    What the owner sees.
    My Stats
    Shows your own runs in chat. F = faults, M = missed gates, P = points.
    Best of All
    The best time of every pony on this course, with the number of runs.
    Runner Detail
    Owner only. Pick a pony from a list to see all of their runs.
    Clear Stats
    Owner only. Deletes all stats of this course.
    Configure
    Owner only. Change the course number.
    Quick look for the owner

    As the owner you can also type stats in local chat near the HUB.

    MasterReset clears the stats too

    Pressing MasterReset or Del Course on the HUB also deletes the course stats. See Resetting and deleting.

    Results backup

    Every finished run is also backed up online. If the results are ever cleared by mistake – for example by a MasterReset – you can bring them back.

    Setting up the backup prim

    1. Rez the backup prim anywhere on the sim.
    2. Touch it as the owner and enter the course number.

    The backup itself runs by itself from the moment the course is set up. The prim is only needed to look at the backup or to restore it.

    The menu

    The backup menu.
    Show Results
    Lists the backed-up results in chat.
    Restore to HUB
    Sends the backed-up results back to the HUB and the scoreboard.
    Clear Results
    Deletes the backup for good. You are asked to confirm first.
    Reset Course
    Sets the prim up for a different course. The backup itself is not touched.
    Add Admin / Remove Admin
    Lets other people use this prim. Paste the avatar’s key, as for the HUB. These admins only apply to the backup prim.
    The backup survives every reset

    Neither MasterReset nor Del Course touches the backup. It is only deleted with Clear Results on the backup prim.

    Events and tournaments

    For competitions, touch the event button on the HUB. It glows green while an event is running.

    The event button switched on.
    The event menu.
    Event ON / Event OFF
    Starts or ends the event by hand.
    Max Runs
    How many runs each pony gets. 0 means unlimited.
    Set Start Time / Set End Time
    Starts and ends the event on its own. Enter the time as YYYY-MM-DD HH:MM in UTC (24-hour clock). The menu shows the current UTC time to help you.
    Clear Schedule
    Removes the start and end times.
    Show Results
    Shows the event results in chat.
    Clear Event
    Deletes the event results. Use it before a new event.
    Set Web Prim
    Connects the HUB to a web prim so results are published online. Press the button, then touch the web prim.
    UTC, not SL time

    Second Life time (SLT) is not the same as UTC. In summer, UTC is 7 hours ahead of SLT, in winter 8 hours.

    Accessories

    Most accessories only need the course number. Rez them, touch them as the owner, type the number – done.

    Traffic light

    Shows red while a run is going on and green when the course is free.

    1. Rez it anywhere on the sim.
    2. Touch it and enter the course number.
    The traffic light next to the start.

    Chat extender

    Repeats the course messages in local chat for ponies who are too far from the HUB.

    1. Rez it within about 20 metres of the HUB.
    2. Touch it and enter the course number.
    3. Start and stop a run once. The extender then connects by itself.

    To change the number later, touch it and press Reconfigure. The traffic light works the same way.

    Barrier

    The barrier blocks the way while the course is free. When a run starts it disappears and ponies can pass; when the run is over it is back immediately.

    To set it up, touch it once as the owner and enter the course number. After that it cannot be changed by touch until the course is deleted.

    Direction plates and fault sensors

    These are registered on the HUB like gates – see Registering the course.

    Web prim

    Publishes event results on the MoonChildTools website. Touch it as the owner to open its menu: set the event name, switch Upload ON, and use Show Link to get the web address for your ponies. Then connect it to the HUB with Set Web Prim in the event menu.

    The web prim.

    Automatic reset

    Clears the scoreboard at a fixed interval, for example once a day. Type autoreset in local chat (owner or admin) to open its menu, then choose 12h, 24h, 48h, 72h or Custom and press Enable. Reset Now clears the board right away.

    Media on Prim scoreboard

    A large scoreboard that shows the results as a web page directly on the prim.

    1. Rez it anywhere on the sim.
    2. Register it on the HUB exactly like a normal board: Setup › Set Course › Set Board, then touch it.
    Media must be switched on

    Visitors only see the board if media is enabled in their viewer (Preferences › Sound & Media). If media is off, the board stays empty for them.

    MCT-LUV Bridge

    Already have a course with the LUV system? The bridge lets you use MCT accessories with it. It listens to what the LUV HUB announces in chat – when a run starts and when it is complete – and passes this on.

    The bridge can be connected to:

    MCT traffic light
    Turns red when a run starts and green when it is over.
    MCT scoreboard
    Shows time, faults, missed gates and points exactly as the LUV course reports them. Works with the normal board and the Media on Prim scoreboard.
    MCT barrier
    Opens when a run starts and closes again when it is over.
    MCT chat extender
    Repeats the course messages for ponies further away.
    The bridge menu (touch the bridge as the owner). Its title reads “Ampel Bridge”.
    1. Rez the bridge within about 20 metres of the LUV HUB – it has to “hear” the HUB’s chat.
    2. Touch the bridge and press Set UUID. Enter the key (UUID) of the LUV HUB – you find it in the HUB’s Edit window on the General tab.
    3. Press Set Course Number and enter a course number. Use the same number for the traffic light and the barrier.
    4. Press Set Board and touch the scoreboard within 30 seconds. Connect the chat extender the same way: Set Board, then touch the chat extender.
    Reset Board
    Clears the results on the connected boards.
    Clear Config
    Resets the bridge completely, so it can be set up again.

    Gate rezzer

    Keeps gates in its inventory and only puts them out when they are needed during a run. It also lets you move a whole course by moving just the rezzer. Setting it up takes a few more steps than the other accessories, so ask us if you would like to use it.

    Resetting and deleting

    Your settings and results are stored safely. They survive a script reset and a sim restart. Data is only deleted by the two buttons marked red below. The online results backup is never touched by either of them.

    ButtonWhereCurrent runResults & boardCourse statsCourse & settingsResults backup
    Race ResetMain menucancelledkeptkeptkeptkept
    MasterResetMain menucancelleddeleteddeletedkeptkept
    Del CourseSetup menucancelleddeleteddeleteddeletedkept
    Del Course cannot be undone

    It removes all registered gates, lines and boards from the course and sets every setting back to the start values. Afterwards you have to register the course again from the beginning. There is no confirmation question – the course is deleted as soon as you press the button.

    Trainers can use MasterReset

    Trainers and group members can clear the scoreboard and the course stats. Only add people you trust with this.

    Common problems

    A gate does not react when I touch it during Set Gates

    The gate is probably still registered to another course. Delete that course with Del Course, or use a new gate.

    Also check that the HUB is really waiting for gates – the menu must show “Waiting for Gates…”.

    The gate numbers are in the wrong order

    Press Undo Gate in the Set Course menu until you are back at the first wrong gate, then touch the gates again in the right order.

    The pony passes a gate but it does not count

    The sensor is probably not where the pony goes. Adjust it as described in Adjusting sensors and don’t forget Save Sensors.

    Runs are marked invalid in walk mode

    The pony was faster than the walk speed. On hilly ground ponies get faster going downhill – raise the walk speed to between 4.0 and 4.8 under More › Walk Speed. Flying always makes a run invalid.

    Two courses on my sim disturb each other

    Both HUBs use the same course number. On one of them, first delete the course with Del Course, then give it a new number and register the course again. Don’t change the number without a Del Course first – see Basic settings.

    The scoreboard shows nothing

    Check that the board was registered with Set Board. The Set Course menu shows a tick next to “Boards” when it is.

    Can I give the course to someone else?

    No. All parts of the MCT Pony System are no transfer and cannot be passed on.

    Race Reset, MasterReset and Del Course no longer affect the gates

    The course number on the HUB was probably changed after the course had been set up. Set the HUB back to the previous number – then the buttons work again. If the old number is no longer known, the gates and add-ons can no longer be reset.

    A run hangs and the course won’t start again

    Press Race Reset in the main menu. To stop this from happening, switch the race timer on under More › Timeout ON.